This is a short animation to show some of the Material Shaders and Niagara particle effects made from scratch. The premises is a cyber warrior encountering a skeletal mage which came through a portal from the past.
This was a large project involving Look Development, Level Design, Sound Design, Materials, Niagara VFX, Post Process Effects, and Camera Work. The concept is based on the future being supported by the forgotten past.
Level Design Atmosphere, sound, and game design, including Gameplay and Blueprints. This is a vertical slice of a concept for a game based on 'The Thing'. This is made in Unreal Engine 4.